

In Civ 5, advancing through the ages is more of a side effect of teching up: it's an indication of your progress and doesn't really bring anything new aside from some bonuses to certain currencies. However, it brings substantial long-term bonuses in terms of extra options. In AoE, advancing through the ages is a choice you have to consciously make: you have only 1 town center for most of the early game, it can't build new workers while you're advancing, making it a meaningful choice that's not just "do it as fast as possible". Advancement through the agesĤX games have a different take on entering a new age compared to AoE. Age of Empires only covers a fraction of human history compared to Civ 5: 1000 years in Age of Empires, at least 6000 years in Civ 5. Meanwhile, in Civ 5, you basically have an entire planet to explore, or a continent depending on the map type, and your city only takes a small fraction of that map, even if you include the culture region. if your map has a prebuilt city, this usually takes 1/3-1/4 of the map. Age of Empires is actually only a very small map when you look at it. ScaleĤX games are on a far greater scale than traditional RTS games. They're mainly upgrades for existing units and buildings, rather than giving you an entirely new type of unit to play with or a new type of building. Techs are also much more aimed at augmenting existing options rather than unlocking new options. There are very few techs that require you to have 2 different buildings.

Each tech has a specific theme that either gives you something new to use, or augments something you already can build.Īge of Empires has techs as well, but instead of a vast tree that spans the ages, it's more of a shrubbery: you build a new building and that building gives you the option to research a new tech. Some techs require more than 1 base tech to unlock. You then have a choice of about half a dozen other techs, each of which can unlock other techs. Tech treeĬivilization 5 and other 4X games have an extensive tech tree: you start with a single technology unlocked in the very first part of the game. Comparing the 2, these are some of the differences: 1. We’ll have more on Age of Empires 4 in the months ahead.I have played both Civilization 5 and Age of Empires extensively. Each civilization’s units have their own advantages and disadvantages.Īge of Empires 4 continues this tradition, but today’s trailer shows how much detail Relic is aiming for, both in terms of static items like buildings, and via the number of combat units on screen at any one time.

These buildings are upgraded via an elongated tech-tree, which creates more advanced fighters including melee, range and artillery. Resources are collected to create buildings which churn out fighting units. In Age of Empires games, players control citizens, soldiers and buildings from one of various historical eras, including samurai Japan, the Roman empire, and British redcoats. This follows the release of the original Age of Empires’ Definitive Edition last year. Microsoft also released its Age of Empires 2 Definitive Edition today, an updated version of the game that was first released in 1999. It’s being developed by Relic Entertainment, a Sega-owned company best known for the well-respected Company of Heroes games. Age of Empires 4 was first announced at Gamescom in 2017, but Microsoft has been quiet about the game since then. Microsoft showed an Age of Empires 4 trailer at X019, but has still not announced a release date.
